The Waveform section of the Part, is where you make your initial sound settings.

At the top of the Part, there is a LED indicator. The Led will flash when the Part is triggered, indicating that the Part is playing.


Power Switch

This switch will toggle the power state for the whole Part. If you need to mute a part, just turn off the power, and the Part will not receive any MIDI signal, and it will not use any CPU resources. The Power Switch state can be recorded if you like.


Waveform

The Waveform selector is the place you want to start when you want to create a sound for the Part. DigiDrum Pro have 27 waveforms in it's internal wave ROM for you to choose from. But you can also import your own .wav files if you like - to do so, select the last entry in the Waveform selector dropdown menu, named User Wave, and the Wav-import Button below will light up, indicating that is is active.


Wav-import Button

To activate the Wav-import button, you need to select User Wave in the Waveform selector (see above for details). When User wave import is activated for the Part, you can click this button to call a file dialog, where you can choose the wavefile you want. After that, you have full control of all the parameters of the sound, just like when using a wave from the internal ROM.


Gain

This is simply a volume knob. You can use this knob to adjust the volume level of the Parts to mix the sounds as you like. Together with the Pan parameter, these are some of the most important settings to make, when you create drumsets or percussion groups.


Pan

The Pan parameter controls the stereo alignment of the Part. To achieve a wider sound and create stereo effects, you can try to Pan the Parts a little to the sides. If you can't get a sound to fit nicely in your mix, try to adjust the Gain levels also.


Decay

The Decay parameter decides how fast the sound volume will fade out. If you need to mellow down a sound, for example a Tom or an Open Hihat, or you want a more staccato sound, try a shorter Decay value. DigiDrum Pro uses both note on and note off messages to control the triggering of the waveforms;

- When you hit a Trigger Note (Note On), the respective Part will start to play it's sound according to the Part's parameter settings.

- When you release the note (Note Off), the sound stops! To get a natural volume fallof in the sound , hold the Trigger Note until the sound has finished. If the sound is too long for your needs, you can adjust the length with the 'Decay' parameter knob found in the Waveform section.

You may need to experiment a bit to get the feel for this type of triggering, but it has proven to be the best method for drumpattern programming and it gives the best result in terms of sound quality and flexibility.


Tune

You can Pitch a Part +/-2 octaves with this knob. Quite autrere effects can be achieved, and standard percussive tuning is also done here. If you experiment a bit with this parameter, you can be pretty amazed about the difference it makes to tune your Parts according to your arrangement.


Dist

If you need to fluff or warm a sound, use low settings. If you need to crush a sound, use higher values. The Distortion is a pretty simple effect that will beef up kickdrum sounds, but it will also give a harder edge to other sounds.